- Category: Achievements
- Published on Friday, 22 April 2011 18:17
- Written by Amor1980
Air Show (20) - Perform 2 aerial gestures before touching the ground in co-op.
Asking for Trouble (10) - Taunt GLaDOS in front of a camera in each of the five co-op courses.
Bridge Building (15) - Complete all test chambers in the Hard-Light Surfaces co-op course.
Overclocker (30) - Complete Test Chamber 10 in 70 seconds.
Party of Three (25) - Find the hidden companion cube in co-op test chamber.
Pit Boss (30) - Show that pit who's boss.
Portal Conservation Society (20) - Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements.
Portrait of a Lady (10) - Find a hidden portrait.
Preservation of Mass (20) - Break the rules in Test Chamber 07.
Professor Portal (75) - After completing co-op, complete Calibration Course online with a friend who hasn't played before.
Pturretdactyl (5) - Use an Aerial Faith Plate to launch a turret.
Rock Portal Scissors (20) - Win 3 co-op games of rock-paper-scissors in a row.
SaBOTour (10) - Make a break for it.
Scanned Alone (5) - Stand in a defective turret detector.
Schrodinger's Catch (20) - Catch a blue-painted box before it touches the ground.
Ship Overboard (10) - Discover the missing experiment.
Smash TV (75) - Break 11 test chamber monitors.
Stalemate Associate (15) - Press the button!.
Still Alive (15) - Complete Course 4 with neither you nor your co-op partner dying.
Stranger Than Friction (15) - Master the Propulsion Gel.
Tater Tote (15) - Carry science forward.
Team Building (10) - Complete all test chambers in the Team Building co-op course.
The Part Where He Kills You (20) - This is that part.
Triple Crown (15) - Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each.
Bridge Over Troubling Water (10) - Complete the first Hard Light Bridge test.
Can't Touch This (10) - Dance in front of a turret blocked by a hard light bridge in co-op.
Confidence Building (10) - Complete all test chambers in the Mass and Velocity co-op course.
Door Prize (20) - Examine all the vitrified test chamber doors.
Drop Box (20) - Place a cube on a button without touching the cube.
Dual Pit Experiment (15) - Do the same test twice.
Empty Gesture (25) - Drop your co-op partner in goo while they are gesturing by removing the bridge under them.
Final Transmission (20) - Find the hidden signal in one of the Rat Man's dens.
Four Ring Circus (25) - Enter 4 different portals without touching the ground in co-op.
Friends List With Benefits (50) - While playing co-op, hug 3 different people on your friends list.
Gesticul-8 (15) - Perform all 8 gestures of your own volition in co-op.
Good Listener (5) - Take GLaDOS' escape advice.
High Five (5) - Celebrate your cooperative calibration success.
Iron Grip (20) - Never lose a cube in Chamber 6 of the Mass and Velocity co-op course.
Lunacy (20) - That just happened.
Narbacular Drop (25) - Place a portal under your co-op partner while they are gesturing.
No Hard Feelings (10) - Save a turret from redemption.
Obstacle Building (15) - Complete all test chambers in the Excursion Funnels co-op course.
Tunnel of Funnel (15) - Master the Excursion Funnel.
Undiscouraged (10) - Complete the first Thermal Discouragement Beam test.
Vertically Unchallenged (15) - Master the Repulsion Gel.
Wake Up Call (5) - Survive the manual override.
White Out (15) - Complete the first Conversion Gel test.
You Made Your Point (10) - Refuse to solve the first test in Chapter 8.
You Monster (5) - Reunite with GLaDOS.
You Saved Science (100) - Complete all test chambers in all courses of co-op.