The Legend of Zelda: Skyward Sword

An Overview of The Legend Of Zelda: Skyward Sword



Initial Release



Released in North America on November 20, 2011, The Legend Of Zelda: Skyward Sword is the first of the Legend of Zelda games to be developed specifically with the Nintendo Wii in mind—though it was preceded by the 2006 action adventure release, The Legend of Zelda: Twilight Princess. The Legend Of Zelda: Skyward Sword was also the first Zelda game to require the use of Wii Motion Plus. The initial North American release of the game saw a special edition bundle offered to the public at the price of $69.99. This bundle came with The Legend Of Zelda: Skyward Sword along with a limited edition CD, which featured the soundtrack music from The Legend of Zelda 25th Anniversary Symphony Concert. Purchasers of the bundle also received one gold Wii Remote Plus.
The developers of The Legend Of Zelda: Skyward Sword boast of the game’s familiar themes and controls—many of which were holdovers from previous Zelda games throughout the series’ long history—as a unique mix of new and old ideas that would make the game feel both new and comfortable. By combining some of the impressionist art styling from Twilight Princess and The Wind Walker along with several fresh, cutting edge gameplay concepts and user friendly features, The Legend Of Zelda: Skyward Sword was touted as the ultimate Zelda game ever to be released.


The Story of The Legend Of Zelda: Skyward Sword


The story line and plot of The Legend Of Zelda: Skyward Sword goes back to the earliest beginnings of Zelda and precedes the story of The Legend Of Zelda: Ocarina of Time. Link is the protagonist in The Legend Of Zelda: Skyward Sword, and the plot and gameplay revolve around his incarnation, his upbringing in the cloud society known as Skyloft, and the demonic forces that kidnap his best childhood friend, Zelda. Zelda is plucked from her Loftwing during the Wing Ceremony, which causes her to plummet below the cloud barrier of Skyloft. The ensuing adventure of the game follows Link as attempts to find and rescue his close friend Zelda; this includes going through great lengths—travelling to mysterious places such as the Sealed Temple, Eldin Volcano, Lanayru Desert, the Silent Realm, and the Fire Sanctuary in the Volcano Summit. In order to get to Zelda, Link must engage in countless epic battles with the dark forces below Skyloft along the way. The Legend Of Zelda: Skyward Sword includes such enemies as Tentalus the gargantuan beast, Octoroks, Bokoblins, Deku Babs, and the so-called “Demon Lord” known only as Ghirahim.


Gameplay Graphics, and Controls in The Legend Of Zelda: Skyward Sword







In The Legend Of Zelda: Skyward Sword, Link can access the power of flight, and is able to travel to various areas within the sky community of Skyloft via the Loftwing – though an initial flying training sequence must be completed at the beginning of gameplay in order for flight capabilities to be accessed. Wii users may notice that the controls for the Loftwing are virtually the same as the controls for the planes in the games of Wii Sports Resort Air Sports. The A button is used in order to make Link move faster while flying, and the B button is used to make the Loftwing fly at slower speeds. To make the Loftwing flap its wings, users can rapidly move the controller back and forth in a vertical motion.

Map Update

The Legend Of Zelda: Skyward Sword features a map, which was designed by developers of the game to be much easier to read and follow than any maps present in previous versions in the Zelda game series. According to the game makers, the purpose of the newly designed was incorporated in order to help users easily find their locations, and to cut down on the amount of time players spent lost, trying to figure out where they are. As a general theme, the map is part of a larger attempt by the developers to make The Legend Of Zelda: Skyward Sword more about a fun user experience – as opposed to some of the other games which focused on aspects of the story like dungeons and complicated plotlines.



As mentioned previously, the graphic elements to The Legend Of Zelda: Skyward Sword represent a combination of the aesthetics established by Twilight Princess and The Wind Walker. One main focus of the graphics in the game is the sword; as swordplay is an integral piece of the gameplay, the developers prioritized making the sword very clear and accessible to the user throughout the game. This factor likely played a large part in influencing the broader art direction of the game, which used realistic elements and cel-shading especially apparent in Link’s weaponry and character appearance. It has been publicly noted that much of the visual style in The Legend Of Zelda: Skyward Sword was directly inspired by the designer’s love for impressionist art. The skies, in particular, have been said to be something of an homage to the works of Cézanne.

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Public Reception of The Legend Of Zelda: Skyward Sword


Based on 55 different reviews, The Legend Of Zelda: Skyward Sword received an average rating of 93.22% on GameRankings upon its release. The game also saw almost perfect scores, garnered from more than 30 various gaming publications. Overall, the game was released to a remarkable level of critical acclaim. Reviewers were especially impressed with the MotionPlus motion-controlled gameplay and 1:1 sword movement. Furthermore, reviewers noted that the ability for users to track Link’s movement without energetic gestures gave gamers a very satisfying feeling of a more direct control of the protagonist. Even those reviewers who found aspects of the game or controls to be less than ideal tended to agree that The Legend Of Zelda: Skyward Sword was an installment of the series not to be missed by any Zelda fan. Acclaim of the game also included multiple awards, including the honor of Game of the Year – a distinction awarded by a large number of publications and organizations.





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